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    The Hacker's Handbook

    The Hacker's Handbook

    Regular price $4.99 USD
    Regular price Sale price $4.99 USD
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    2 page black and white pamphlet module.
    Written by Sean McCoy, Luke Gearing, and Kevin Whitlock
    Layout by Sean McCoy

    *Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.

    Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy. 

    However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**.

    The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes:

    • A brand new loadout for character creation: The Exploitation Loadout.
    • Intuitive and simple rules and guidelines for building Networks for your players to hack. 
    • A Response table for when your players fail their hack.
    • A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action.
    • A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts.


    This supplement is suitable for characters of any level.

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